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Gamma control fallout 4
Gamma control fallout 4






gamma control fallout 4

This means that the higher your difficulty, the better radiation damage becomes (and the worse it is on lower difficulties). but it's still affected by radiation resistence! So ironically, the gamma gun will do more damage to enemies that are "immune" to radiation than enemies that "merely" have 1000 rad resistance.įinally, an important side-note: the radiation poisoning level is unadjusted by difficulty level. (11/26) The Gamma Gun still does radiation damage, but this is radiation damage that ignores immunities. You can verify this by going up to anyone marked with radiation immunity and shooting them with the gamma gun - they will take 43 damage (plus or minus demolition expert and damage resistance). This also has the side effect that the Gamma Gun is still useful against radiation immune enemies thanks to its direct explosive damage. Importantly, this core explosive damage is irrelevant if the enemy has enough health through radiation poisoning a direct hit will take out 10% of their health (20% with Nuclear Physicist, even more with upgrades), which may well be more than what the explosive damage would do. EDIT3: For clarity, if the Gamma Gun doesn't do a direct hit, it therefore does no radiation poisoning, just the 23 explosive damage. When the projectile hits something, it detonates for 23 explosive explosive, radiation damage.ĭue to the bug/feature listed in this mechanics thread this means that on a direct hit, the Gamma Gun will actually do its 10 direct explosion radiation damage twice, for a total of 43. It fires a projectile that does 100 radiation poison and 10 explosive radiation damage. Now, the Gamma Gun does a couple things that really has only a slight connection to its listed damage.

gamma control fallout 4

These are also presumably affected by radiation resistance/immunity. I suspect Nuka-Grenads may also do this as well. Lorenzo's Artifact Gun does radiation damage. However, it does appear to mean that if you have a super weak auto pipe pistol with irradiated on it and nuclear physicist (for 100 total radiation damage), you are guaranteed to kill any enemy without radiation resistance/immunity in 10 hits, and the damage of the weapon itself becomes irrelevant (except against radiation resistance/immunity).Ī very few small set of weapons do radiation damage that is dealt as damage, not poisoning.

gamma control fallout 4

So long as the weapon's base damage does more than 5% of the enemy's health in terms of damage, you will never see the benefit from the radiation. Part of why a lot of players may have complained that these weapons don't appear to do too much is because without Nuclear Physicist, these will do 50 rads, or reduce the maximum health by 5%. This includes all legendary weapons with the irradiated prefix.

gamma control fallout 4

This will show up as damage the game treats the red-bar of radiation as a sort of permanent source of damage, so even on enemies radiation poisoning will show up as damage. 1%, so 100 rads is 10% reduction in maximum health. This is affected by radiation resistance/immunity. Most sources of radiation damage give rads to the target. TL DR: TWO types of radiation damage in the game, one of which is very good for survival mode, and gamma gun does lots of crazy shenanigansįinding #2 (11/26): radiation immunity and radiation resistance are two separate things! Some comments made me go out and test this extensively. OK, I made this last post where I expressed a lot of confusion with regards to the gamma gun. I'll mark those changes with bold and strike-throughs.

#Gamma control fallout 4 mod#

EDIT : for anyone still looking at this, while investigating the electrical damage mod for the gamma gun, I came across some numbers that made revise the original post.








Gamma control fallout 4